A Serious Game for Training Patient-Centered Medical Interviews

Sabrina Ziebarth, Anna Kizina, H. Hoppe, L. Dini
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引用次数: 14

Abstract

This paper presents a web based serious game for medical students, which supports the training of patient-centered medical interviews. Phases of immersion (role playing) and reflection are differentiated to facilitate change of perspectives that is considered to be conducive for learning. Reflection is supported by the recording of the role play, which is enhanced by automated analysis results regarding the communication behavior of the player based on models of doctor-patient communication as well as general communication. The playability of this game was evaluated in a study with medical students.
一个训练以病人为中心的医学访谈的严肃游戏
本文提出了一个基于网络的医学生严肃游戏,以支持以病人为中心的医学访谈训练。沉浸(角色扮演)和反思的阶段被区分开来,以促进被认为有利于学习的观点的变化。角色扮演的记录为反思提供了支持,基于医患沟通模型和一般沟通模型的玩家沟通行为的自动分析结果增强了反思。这个游戏的可玩性在一项针对医科学生的研究中得到了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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