{"title":"Simulation of Fluid Dynamics and Interactions","authors":"E. Wu, Hongbin Zhu, Xuehui Liu, Youquan Liu","doi":"10.1109/CW.2006.35","DOIUrl":null,"url":null,"abstract":"Through interaction with surroundings, the fluids may change their properties such as shapes, temperature vastly, and the same would happen to the surroundings simultaneously. On the other hand, different surroundings characterize different interactions, and may change the shapes and motions of the fluids in different ways. Therefore, it is of importance in physically-based simulation of fluids to build physically correct models to represent the varying interactions between fluids and the environments. In this paper, we make a simple summation on the interactions, and in particular focus on those most interesting to us, and model them with various physical solutions. In some of the methods, advantage is taken with the graphics processing unit (GPU) to achieve real-time computation for medial-scale simulation","PeriodicalId":228139,"journal":{"name":"2006 International Conference on Cyberworlds","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 International Conference on Cyberworlds","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CW.2006.35","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Through interaction with surroundings, the fluids may change their properties such as shapes, temperature vastly, and the same would happen to the surroundings simultaneously. On the other hand, different surroundings characterize different interactions, and may change the shapes and motions of the fluids in different ways. Therefore, it is of importance in physically-based simulation of fluids to build physically correct models to represent the varying interactions between fluids and the environments. In this paper, we make a simple summation on the interactions, and in particular focus on those most interesting to us, and model them with various physical solutions. In some of the methods, advantage is taken with the graphics processing unit (GPU) to achieve real-time computation for medial-scale simulation