Adaptation Method for Level of Detail (LOD) of 3D contents

Hakran Kim, Yongik Yoon, Hwajin Park
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引用次数: 3

Abstract

In this research we present a method for adaptation of 3D contents over ubiquitous environment. The need of contents adaptation and delivery is growing to support multiple target platforms for single source. Since contents base on computer graphics deal with a large data set and a high performance, a service adaptation for context changing is required to manipulate graphics contents with a more complicated method in multiple devices such as desktops, laptops, PDAs, mobile phones, etc. This paper presents some theoretical method for adaptation, which is service rendering middleware, and device-based decision making algorithm for LOD of 3D contents. Service rendering middleware consists of service adaptation (SA) for analyzing environments, service rendering (SR) for reconfiguring customized services and LOD algorithm for generating an adapted service by processing customized data according to the level of detail. Also, the decision-making algorithm, which is based on device capabilities, is used both in LOD algorithm module and method to decide level of 3D contents.
三维内容细节层次(LOD)的自适应方法
在这项研究中,我们提出了一种适应无处不在的环境的3D内容的方法。为了支持单一来源的多个目标平台,对内容适应和交付的需求正在增长。由于基于计算机图形的内容处理的数据集大,性能高,因此需要一种适应上下文变化的服务,以便在台式机、笔记本电脑、pda、移动电话等多种设备上以更复杂的方法操作图形内容。本文提出了服务呈现中间件和基于设备的三维内容LOD决策算法作为自适应的理论方法。服务呈现中间件由用于分析环境的服务适配(SA)、用于重新配置自定义服务的服务呈现(SR)和用于根据详细程度处理自定义数据生成自适应服务的LOD算法组成。在LOD算法模块和方法中采用了基于设备能力的决策算法来确定三维内容的层次。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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