Video content abstraction as a basis for the specification of video communication scenarios

Christian Schenk, Sonja Schimmler, Uwe M. Borghoff
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Abstract

Digital videos play an important role today: they are used for entertainment, for communication and for information exchange. Within the internet, there are many sources that provide video content in different ways. Videos can be streamed in real-time or downloaded for local usage. In all these scenarios, video content is exchanged using some sort of binary serialization format. Consequently, compatible decoders are required if the binary representation is to be restored. In our work, we use an abstraction mechanism that allows for referencing and accessing digital video content in an interoperable way. As the abstraction also is supposed to be human-comprehensible, the abstraction constitutes the basis for describing the exchange of video information among humans and devices in a unified manner. In this paper, we will explain how the abstraction can be used to specify general video communication scenarios. Furthermore, we introduce a Java library that encapsulates decoding as well as transmitting functionalities in order to provide video content using our proposed abstraction, regardless of how and where the video is actually stored. We will further show how the library can be used to implement video communication scenarios in a straightforward way.
以视频内容抽象为基础,规范视频通信场景
数字视频在今天扮演着重要的角色:它们被用于娱乐、交流和信息交换。在互联网上,有许多来源以不同的方式提供视频内容。视频可以实时串流或下载供本地使用。在所有这些场景中,视频内容都使用某种二进制序列化格式进行交换。因此,如果要恢复二进制表示,就需要兼容的解码器。在我们的工作中,我们使用一种抽象机制,允许以可互操作的方式引用和访问数字视频内容。由于抽象也应该是人类可理解的,因此抽象构成了统一描述人与设备之间视频信息交换的基础。在本文中,我们将解释如何使用抽象来指定一般的视频通信场景。此外,我们还引入了一个Java库,它封装了解码和传输功能,以便使用我们提出的抽象提供视频内容,而不管视频实际存储的方式和位置。我们将进一步展示如何使用该库以直接的方式实现视频通信场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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