A First Look at the Network Turbulence for Google Stadia Cloud-based Game Streaming

Xiaokun Xu, M. Claypool
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引用次数: 7

Abstract

While there have been network studies of traditional network games and streaming video, there is less work measuring cloud-based game streaming traffic and none on Google’s Stadia. This paper presents experiments that provide a first look – measuring Stadia game traffic for several games, analyzing the bitrates, packet sizes and inter-packet times, and comparing the results to other applications. Results indicate Stadia, unlike traditional network game systems, rapidly sends large packets downstream and small packets upstream, similar to but still significantly different than video and at much higher rates than previous cloud-based game systems or video.
首先看看谷歌体育场云游戏流媒体的网络动荡
虽然对传统网络游戏和流媒体视频进行了网络研究,但对基于云的游戏流媒体流量进行测量的工作较少,对谷歌的Stadia也没有。本文提出了一个初步的实验——测量几个游戏的Stadia游戏流量,分析比特率、数据包大小和包间时间,并将结果与其他应用程序进行比较。结果表明,与传统的网络游戏系统不同,Stadia可以快速向下游发送大数据包,向上游发送小数据包,这与视频类似,但仍有很大不同,并且比以前基于云的游戏系统或视频的速率要高得多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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