The Social Impact of VR Technology on Society: A Systematic Literature Review

Bakti Amirul Jabar, Millia Azmi, Graciel Hernando, J. Moniaga, Angelique Aurielle Alpaullivarez
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引用次数: 1

Abstract

Humans are social creatures who usually interact directly. But as technology develops, interactions also use the technology. One of the many popular technologies in the 4.0 era is VR technology. An example of this technology is the metaverse, a combination of the real and virtual worlds. This paper presents a research review to analyze the social impact of Virtual Reality: technology with metaverse. This paper uses a systematic literature review (SLR) as the method. The research was conducted based on the RQ that had been made. There are 18 related articles generated from the search, then reviewed. This study concludes that Social VR has three impacts: Social Presence Illusion, Virtual Embodiment, and the Proteus Effect. In addition, we also explain the ways to create a safe social VR environment, such as by playing with family and friends, educating the public about VR technology, and suggesting that the platform provides an age limit for playing in a VR environment.
虚拟现实技术对社会的影响:系统的文献综述
人类是社会性动物,通常直接互动。但随着技术的发展,互动也在使用技术。VR技术是4.0时代众多热门技术之一。这种技术的一个例子是虚拟世界,它是真实世界和虚拟世界的结合。本文对虚拟现实技术的社会影响进行了研究综述。本文采用系统文献回顾法(SLR)作为研究方法。这项研究是在已经做出的RQ的基础上进行的。从搜索中产生了18篇相关文章,然后进行了审查。本研究认为社交虚拟现实有三种影响:社交在场幻觉、虚拟化身和普罗透斯效应。此外,我们还解释了创造一个安全的社交VR环境的方法,例如与家人和朋友一起玩,教育公众关于VR技术,并建议该平台为在VR环境中玩游戏提供年龄限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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