Penser "plasticité" peut améliorer la qualité des interfaces homme-machine: une étude de cas

A. Serna, Gaëlle Calvary, Dominique L. Scapin
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引用次数: 1

Abstract

In Human-Computer Interaction, plasticity refers to the capacity of User Interfaces (UI) to adapt to the context of use () while preserving user-centered properties. Until now, plasticity was the scope of various studies. The adaptation from a context of use to another was studied in order to satisfy the end-user's requirements. This paper changes the focus: plasticity in itself is not the scope anymore; it is viewed as a way for designers to improve UI quality. The iterative design process is detailed for a case study where all design decisions have been recorded in terms of their influence on UI ergonomic quality. The case study deals with e-goverrment procedures. The return of experience shows that paying attention to plasticity for a small screen platform results in improvements on the large screen platform version due to the reexamination of its initial design.
思考“可塑性”可以提高人机界面的质量:一个案例研究
在人机交互中,可塑性是指用户界面(UI)在保持以用户为中心的属性的同时适应使用环境的能力。到目前为止,可塑性是各种研究的范围。研究了从一种使用环境到另一种使用环境的适应,以满足最终用户的需求。本文改变了研究的焦点:塑性本身不再是研究的范围;它被视为设计师提高UI质量的一种方式。在案例研究中,所有设计决策都记录在对UI人机工程学质量的影响中,迭代设计过程是详细的。个案研究涉及电子政府程序。经验的回归表明,关注小屏幕平台的可塑性,导致大屏平台版本由于对其初始设计的重新审视而得到改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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