EmotionExpert: Facebook game for crowdsourcing annotations for emotion detection

Myriam Munezero, Tuomo Kakkonen, C. I. Sedano, E. Sutinen, C. Montero
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引用次数: 6

Abstract

The current paper explores the use of the social network platform Facebook, as a source of emotion annotated textual data as well as a source of annotators. The traditional approach of hiring experts to provide manually labeled (annotated) data for NLP research is time-consuming, tedious and expensive. Hence, crowdsourcing has emerged as a useful method for obtaining annotated data for natural language processing (NLP) research. We have developed a purposeful innovative Facebook game called EmotionExpert in order to collect human annotated textual data for emotion detection from text. The game provides a means to reach a large number of players, while making the annotation of emotional content of texts an enjoyable and social activity. The findings reported in this paper indicate that EmotionExpert is a useful resource for reaching a large number of people to produce reliable annotations.
EmotionExpert:用于情感检测的众包注释Facebook游戏
目前的论文探讨了社交网络平台Facebook的使用,作为情感注释文本数据的来源以及注释者的来源。聘请专家为NLP研究提供人工标记(注释)数据的传统方法耗时、繁琐且昂贵。因此,众包已经成为自然语言处理(NLP)研究中获取注释数据的一种有用方法。我们开发了一款名为《EmotionExpert》的Facebook游戏,目的是收集人类标注的文本数据,以便从文本中进行情感检测。游戏提供了一种接触大量玩家的手段,同时使文本情感内容的注释成为一种有趣的社交活动。本文的研究结果表明,EmotionExpert是一个有用的资源,可以让大量的人产生可靠的注释。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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