Minecrafting Bar Mitzvah: Two Rabbis Negotiating and Cultivating Learner-Driven Inclusion through New Media

O. Gottlieb
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Abstract

In 2013, a boy with special needs used the video game Minecraft to deliver the sermon at his bar mitzvah at a Reform synagogue, an apparently unique ritual phenomenon to this day. Using a narrative inquiry approach, this article examines two rabbis’ negotiations with new media, leading up to, during, and upon reflection after the event. The article explores acceptance, innovation, and validation of new media in religious practice, drawing on Campbell’s (2010) framework for negotiation of new media in religious communities. Clergy biography, philosophy, and institutional context all impact the negotiations with new media. By providing context of a set of factors influencing a particular negotiation and validation of a ritual and educational innovation using new media, the article intends to demonstrate the importance of clergy narrative for understanding new media negotiations in religious settings, and in particular in progressive religious communities
我的制作成年礼:两位拉比通过新媒体谈判和培养学习者驱动的包容
2013年,一个有特殊需要的男孩在一个改革派犹太教堂的成人礼上用电子游戏《我的世界》(Minecraft)布道,这在今天看来显然是一种独特的仪式现象。本文采用叙事探究的方法,考察了两位拉比与新媒体的谈判,包括在事件发生之前、期间和事件发生后的反思。本文借鉴Campbell(2010)的新媒体在宗教团体中的谈判框架,探讨了新媒体在宗教实践中的接受、创新和验证。神职人员的履历、哲学和制度背景都影响着与新媒体的谈判。通过提供一系列影响新媒体仪式和教育创新的特定谈判和验证的因素的背景,本文旨在证明神职人员叙事对于理解宗教环境中新媒体谈判的重要性,特别是在进步的宗教社区中
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