{"title":"Meet Mike: epic avatars","authors":"Mike Seymour, Chris Evans, Kim Libreri","doi":"10.1145/3089269.3089276","DOIUrl":null,"url":null,"abstract":"Meet Mike uses the latest techniques in advanced motion capture to drive complex facial rigs to enable detailed interaction in VR. This allows participants to meet, talk in VR and experience new levels of photorealistic interaction. The installation uses new advances in real time rigs, skin shaders, facial capture, deep learning and real-time rendering in UE4.","PeriodicalId":426114,"journal":{"name":"ACM SIGGRAPH 2017 VR Village","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"40","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2017 VR Village","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3089269.3089276","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 40
Abstract
Meet Mike uses the latest techniques in advanced motion capture to drive complex facial rigs to enable detailed interaction in VR. This allows participants to meet, talk in VR and experience new levels of photorealistic interaction. The installation uses new advances in real time rigs, skin shaders, facial capture, deep learning and real-time rendering in UE4.