GO is pspace hard

David Lichtenstein, M. Sipser
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引用次数: 28

Abstract

A great deal of effort has been spent in the search for optimal and computationally feasible game strategies. In some cases (e.g. Bridge-it, Nim), such strategies have been found, \vhile in others the search has been unsuccessful. Recently, it has become possible to provide compelling evidence that such strategies may not always exist. Even and Tarjan [1] and Schaefer [2] have shown that determining which player has a winning strategy in certain combinatorial games is a polynomial space complete problem [3]. (See also [4;5].)
围棋是一项艰巨的任务
在寻找最优和计算上可行的博弈策略方面已经花费了大量的精力。在某些情况下(例如Bridge-it, Nim),这样的策略已经被发现,而在其他情况下,搜索是不成功的。最近,有可能提供令人信服的证据,证明这种策略可能并不总是存在。Even和Tarjan[1]和Schaefer[2]已经证明,在某些组合博弈中确定哪个玩家具有获胜策略是一个多项式空间完全问题[3]。(参见[4;5]。)
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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