{"title":"SLAM-based Augmented Reality System in Interactive Exhibition","authors":"Han-Chun Chi, Tsun-Hung Tsai, Szu-Yu Chen","doi":"10.1109/ECICE50847.2020.9302012","DOIUrl":null,"url":null,"abstract":"A SLAM-based AR technology makes the exhibition richer and diversified. The audience can move in the real space to interact with virtual objects that are realistic in the interactive form. Besides, the integration between virtual objects and real space is also closer. This research designs an interactive solution called “AR Cross-center Interactive Device” by using buttons and combining the advantages of SLAM-based AR. The cross-center system is used for users to quickly understand the target of the interactive object and simply operate with buttons. This research uses the device in an interactive exhibition that related to the history of education in Taiwan. We expect that the introduction of this system helps users respond intuitively and provides an effective interactive solution in the SLAM-based AR exhibitions.","PeriodicalId":130143,"journal":{"name":"2020 IEEE Eurasia Conference on IOT, Communication and Engineering (ECICE)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE Eurasia Conference on IOT, Communication and Engineering (ECICE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ECICE50847.2020.9302012","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
A SLAM-based AR technology makes the exhibition richer and diversified. The audience can move in the real space to interact with virtual objects that are realistic in the interactive form. Besides, the integration between virtual objects and real space is also closer. This research designs an interactive solution called “AR Cross-center Interactive Device” by using buttons and combining the advantages of SLAM-based AR. The cross-center system is used for users to quickly understand the target of the interactive object and simply operate with buttons. This research uses the device in an interactive exhibition that related to the history of education in Taiwan. We expect that the introduction of this system helps users respond intuitively and provides an effective interactive solution in the SLAM-based AR exhibitions.