Virtual collision notification

K. J. Blom, Steffi Beckhaus
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引用次数: 17

Abstract

Virtual collisions are reportedly an important part of creating effective experiences of virtual environments. Although they are considered vital, collision responses for travel in a virtual environment are not well understood. The effectivity of methods for notifying users of collisions has not been explored in the context of travel and the methods used are often not even reported. We present novel notification methods, based on haptic feedback via an output device embedded in the floor of our display and an initial study that compares nine notification methods. In a comparative study, our haptic floor feedback methods were preferred, followed by a thump sound and a wand device rumble. The results indicate that methods that are context appropriate, e.g. haptic responses and audio cues similar to real collisions with the object, are clearly preferable for realistic impressions of a world and of collisions.
虚拟碰撞通知
据报道,虚拟碰撞是创造有效虚拟环境体验的重要组成部分。虽然它们被认为是至关重要的,但在虚拟环境中旅行的碰撞响应并没有得到很好的理解。在旅行的背景下,通知用户碰撞的方法的有效性尚未得到探讨,所使用的方法往往甚至没有报道。我们提出了一种新颖的通知方法,基于通过嵌入在显示屏地板上的输出设备的触觉反馈,并对九种通知方法进行了初步研究。在对比研究中,我们的触觉地板反馈方法是首选的,其次是砰砰声和魔杖设备的隆隆声。结果表明,适合情境的方法,如触觉反应和音频线索,类似于与物体的真实碰撞,显然更适合真实的世界和碰撞印象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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