Mobile Augmented Reality to Enhance Customer Experience while Purchasing Furniture

Vivian Caroline Huang, Samuel Mahatmaputra Tedjojuwono
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引用次数: 1

Abstract

With the rapid advancement in technology, the younger generations are more inclined to using their gadgets in almost all the activity they do. While buying furniture requires more consideration and is time-consuming, they tend to search for every information that they need on internet first, before taking further action of going to the physical store. Through the field research and interviews, it can be proven that customers in average need two or more trips before finally deciding to purchase. The proposed application is designed to help user find their way to the shop with a sufficient product knowledge and also reducing their consideration time to a faster purchase conversion. Augmented Reality will be used on the mobile application to let user see the color compatibility to the room and allow approximate size measuring. This is done by using a specific target size as a comparison to real life object size. Small size usability testing was conducted to several user, and the final result received great feedback as it was easily understood, self-explanatory and aided user to make decision faster. Eventually, the aim is that when the furniture arrives, customer will feel satisfied as a conclusion of their furniture purchase journey.
移动增强现实增强客户体验,同时购买家具
随着科技的飞速发展,年轻一代更倾向于在几乎所有的活动中使用他们的电子产品。虽然购买家具需要更多的考虑和时间,但他们倾向于先在网上搜索他们需要的每一个信息,然后再采取进一步的行动去实体店。通过实地调研和访谈,可以证明客户在最终决定购买之前平均需要两次或两次以上的旅行。提出的应用程序旨在帮助用户找到他们的方式与足够的产品知识的商店,也减少他们的考虑时间,以更快的购买转换。移动应用程序将使用增强现实技术,让用户看到房间的颜色兼容性,并允许大致尺寸测量。这是通过使用特定的目标大小与现实对象大小进行比较来实现的。对几个用户进行了小规模的可用性测试,最终的结果得到了很好的反馈,因为它很容易理解,不言自明,帮助用户更快地做出决策。最终,我们的目标是当家具到达时,顾客会感到满意,作为他们家具购买之旅的结束。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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