{"title":"Modeling player performance in rhythm games","authors":"Lingfeng Yang","doi":"10.1145/1899950.1899951","DOIUrl":null,"url":null,"abstract":"We present a method for modeling skill level in a rhythm game by building probabilistic models of how well the player is able to match a technically perfect execution. This enables applications for facilitating skill improvement in rhythm games.","PeriodicalId":354911,"journal":{"name":"ACM SIGGRAPH ASIA 2010 Sketches","volume":"98 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH ASIA 2010 Sketches","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1899950.1899951","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
We present a method for modeling skill level in a rhythm game by building probabilistic models of how well the player is able to match a technically perfect execution. This enables applications for facilitating skill improvement in rhythm games.