WebNSM: A Novel Scalable WebRTC Signalling Mechanism for Many-to-Many Video Conferencing

N. Edan, Ali Al-Sherbaz, Scott J. Turner
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引用次数: 11

Abstract

There is a strong focus on the use of Web Real-Time Communication (WebRTC) for many-to-many video conferencing, while the IETF working group has left the signalling issue on the application layer. The main aim of this paper is to create a novel scalable WebRTC signalling mechanism called WebNSM for many-to-many (bi-directional) video conferencing. WebNSM was designed for unlimited users over the mesh topology based on Socket.io (API) mechanism. A real implementation was achieved via LAN and WAN networks, including the evaluation of bandwidth consumption, CPU performance, memory usage, maximum links and RTPs calculation; and Quality of Experience (QoE). In addition, this application supplies video conferencing on different browsers without having to download additional software or user registration. The results present a novel signalling mechanism among various users, devices and networks to open one or multi rooms at the same time using the same server, determine room initiator to keep the session active even if the initiator or another peer leaves, sharing new user with current participants, etc. Moreover, this experiment highlights the limitations of CPU performance, bandwidth consumption and using mesh topology for WebRTC video conferencing.
WebNSM:用于多对多视频会议的新型可扩展的webbrtc信令机制
在多对多视频会议中使用Web实时通信(WebRTC)是一个非常重要的焦点,而IETF工作组将信令问题留在了应用层。本文的主要目的是为多对多(双向)视频会议创建一种新的可扩展的webbrtc信令机制,称为WebNSM。WebNSM是在基于Socket的网格拓扑上为无限用户设计的。io (API)机制。通过局域网和广域网实现了一个真实的实现,包括评估带宽消耗、CPU性能、内存使用、最大链路和rtp计算;和体验质量(QoE)。此外,该应用程序在不同的浏览器上提供视频会议,而无需下载额外的软件或用户注册。结果提出了一种新的信令机制,在不同的用户、设备和网络之间使用同一服务器同时打开一个或多个房间,确定房间发起者以保持会话活动,即使发起者或另一个对等体离开,与当前参与者共享新用户等。此外,该实验还突出了WebRTC视频会议在CPU性能、带宽消耗和使用网格拓扑等方面的局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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