FASENG: A framework for development of Software Engineering simulation games

D. C. Peixoto, Rodrigo M. Possa, R. F. Resende, C. Pádua
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引用次数: 9

Abstract

Simulation games can help teaching and learning in several areas of Software Engineering. One important research issue is providing support for simulation games development, making the results of their adoption successful in Software Engineering courses. In this work, we identify a set of requirements focusing on some of the Constructivist learning theories. These requirements were used to evaluate Software Engineering simulation games. Based on these requirements, we created FASENG, a framework for development of Software Engineering simulation games. FASENG has three main components: simulation model, simulator, and simulation engine. Since there is a clear structural and conceptual separation among them, they can be reused in other development environments. In order to check the framework flexibility, we developed two distinct Software Engineering simulation games. The two main results of this research are a better understanding of Software Engineering simulation games requirements and the development of FASENG.
FASENG:软件工程模拟游戏的开发框架
模拟游戏可以帮助软件工程几个领域的教学。一个重要的研究问题是为模拟游戏开发提供支持,使其在软件工程课程中获得成功。在这项工作中,我们确定了一组关注一些建构主义学习理论的要求。这些需求被用来评估软件工程模拟游戏。基于这些需求,我们创建了FASENG,一个软件工程仿真游戏的开发框架。FASENG有三个主要组成部分:仿真模型、模拟器和仿真引擎。由于它们之间存在明确的结构和概念分离,因此可以在其他开发环境中重用它们。为了检验框架的灵活性,我们开发了两个不同的软件工程模拟游戏。本研究的两个主要成果是更好地理解了软件工程仿真游戏的需求和FASENG的开发。
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