Tennis video enrichment with content layer separation and real-time rendering in sprite plane

Jui-Hsin Lai, Shao-Yi Chien
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引用次数: 10

Abstract

Sport video enrichment can provide viewers more interaction and user experiences. In this paper, with tennis sport video as an example, two techniques are proposed for video enrichment: content layer separation and real-time rendering. The video content is decomposed into different layers, like field, players and ball, and the enriched video is rendered by re-integrated these layers information. They are both executed in sprite plane to avoid complex 3D model construction and rendering. Experiments shows that it can generate nature and seamless edited video by viewerspsila requests, and the real-time processing speed of 30 720times480 frames per second can be achieved on a 3 GHz CPU.
网球视频丰富与内容层分离和实时渲染在精灵平面
体育视频的丰富可以为观众提供更多的互动和用户体验。本文以网球运动视频为例,提出了两种视频丰富技术:内容层分离和实时渲染。将视频内容分解为场地、球员、球等不同的图层,将这些图层信息重新整合后呈现丰富的视频。它们都是在精灵平面中执行,以避免复杂的3D模型构建和渲染。实验表明,该方法可以根据观众的要求生成自然、无缝编辑的视频,在3 GHz的CPU上可实现30 720 × 480帧/秒的实时处理速度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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