Can rote memorization be fun? A game shell for concept matching with Java and XML

J. Stelovsky
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引用次数: 2

Abstract

The concepts of some of the most popular games can be extended to become suitable as a presentation shell that can accommodate a wide variety of educational contents. As an example the popular "Concentration" board game was implemented as a Java applet that permits the teacher to define the underlying tasks independently in XML form based on an expressive grammar. The tasks can be accumulated within a database and lessons can be defined through filtering the database based on keywords, difficulty levels and other task attributes. Preliminary experience indicates that such a game can not only replace regular exams, but also be employed as a learning tool without sacrificing its appeal as a game. To help clarify the students' user models the game will be augmented by an "observer" module that records all the student interactions and an "analyzer" module that displays graphs summarizing the interactions.
死记硬背有趣吗?一个用Java和XML进行概念匹配的游戏外壳
一些最受欢迎的游戏的概念可以扩展为适合的演示外壳,可以容纳各种各样的教育内容。举个例子,流行的“Concentration”棋盘游戏是作为Java applet实现的,它允许教师基于表达语法以XML形式独立定义底层任务。可以在数据库中积累任务,并且可以根据关键字、难度级别和其他任务属性过滤数据库来定义课程。初步的经验表明,这样的游戏不仅可以取代常规的考试,而且可以作为一种学习工具而不牺牲其作为游戏的吸引力。为了帮助澄清学生的用户模型,游戏将增加一个记录所有学生互动的“观察者”模块和一个显示总结互动图表的“分析器”模块。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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