Sensors and Game Synchronization for Data Analysis in eSports

A. Stepanov, Andrey Lange, N. Khromov, Alexander Korotin, E. Burnaev, A. Somov
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引用次数: 9

Abstract

eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professional team has evolved too, there is a reasonable need in improving skills and training process of professional eSports athletes. In this work, we demonstrate a system able to collect heterogeneous data (physiological, environmental, video, telemetry) and guarantying synchronization with 10 ms accuracy. In particular, we demonstrate how to synchronize various sensors and ensure post synchronization, i.e. logged video, a so-called demo file, with the sensors data. Our experimental results achieved on the CS:GO game discipline show up to 3 ms accuracy of the time synchronization of the gaming computer.
用于电子竞技数据分析的传感器和游戏同步
在过去的十年里,电子竞技产业在观众和资金的增加、广播、网络和硬件方面都取得了巨大的进步。由于职业队伍的数量和质量也在不断发展,因此有必要提高职业电竞运动员的技能和训练过程。在这项工作中,我们展示了一个能够收集异构数据(生理,环境,视频,遥测)并保证同步精度为10毫秒的系统。特别是,我们演示了如何同步各种传感器并确保后同步,即记录视频,即所谓的演示文件,与传感器数据。我们在CS:GO游戏学科上取得的实验结果表明,游戏计算机的时间同步精度高达3 ms。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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