Implementation of a Steam-Based Project-Based Learning Model to Develop 21st Century 4C Competencies

Cynthia Fitri Kautsar
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Abstract

In the era of globalization of the 21st century, the development of science and technology is very fast and increasingly sophisticated. This era has a very broad impact on various aspects of life, including in the aspect of education. One of the real demands in the aspect of education is that education must produce human resources who have complete competencies known as 21st century competencies. However, what happens in the field of activity to improve these skills is still very rarely done. Therefore educators need innovative learning models that are able to improve students' 21st century competencies in learning, namely the Project Based Learning (PJBL) Model. This research is a library research. This research explores the STEAM-based Project Based Learning concept to improve 21st century 4C competencies in learning in PAUD.
实施基于steam的项目学习模式以培养21世纪4C能力
在21世纪全球化的时代,科学技术的发展非常迅速,越来越复杂。这个时代对生活的各个方面都产生了非常广泛的影响,包括在教育方面。教育方面的真正需求之一是,教育必须培养具有完整能力的人力资源,即21世纪的能力。然而,在活动领域中为提高这些技能所做的工作仍然很少。因此,教育工作者需要能够提高学生21世纪学习能力的创新学习模式,即基于项目的学习(PJBL)模式。这个研究是一个图书馆研究。本研究探讨以steam为基础的专案式学习概念,以提升PAUD学生的21世纪4C学习能力。
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