Virtual Reality Life Writing and Young Adult Media Practice

Hannah Fleming
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Abstract

This article investigates the impact of digital technologies on the production of life writing texts and media for and by young adults. Five categories in total are examined: (i) Fan Fiction, (ii) life simulator games, (iii) SNS (social networking sites), (iv) VR (virtual reality) documentaries and (v) Webtoons. The article begins by synthesising numerous critical studies on children’s and digital life writing, before analysing two IVR (immersive virtual reality) documentaries in depth. It concludes by discussing the relationship between these on-the-go, online and immersive VR modes and fantasised futures, narratives of extremity and the slice of life genre.
虚拟现实生活写作与青少年媒体实践
本文调查了数字技术对年轻人生活写作文本和媒体生产的影响。总共研究了五个类别:(i)同人小说,(ii)生活模拟游戏,(iii) SNS(社交网站),(iv) VR(虚拟现实)纪录片和(v)网络漫画。本文首先综合了大量关于儿童和数字生活写作的批判性研究,然后深入分析了两部IVR(沉浸式虚拟现实)纪录片。最后讨论了这些移动、在线和沉浸式VR模式与幻想未来、极端叙事和生活片段类型之间的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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