User Continuance in Playing Mobile Online Games Analyzed by Using UTAUT and Game Design

Hafiz Marham, R. Saputra
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引用次数: 2

Abstract

This study was about analysis acceptance of Mobile-Online Games (M-OG) and proposed a model which is the result of integration between Unified Theory of Acceptance and Usage of Technology (UTAUT) and Game Design. Analysis of technology acceptance concerning to Mobile Online-Games (M-OG) was done by assessing the influence of the enjoyment factor that caused to users when playing games. The study was conducted for a month, from July 15 to August 20, 2019 in Java and Sumatera. In this study also collected 215 data from respondents who participated. To test the relationship between latent variables and indicators also hypotheses designed, this studied was used Partial Least Square - Structural Equation Modeling (PLS-SEM). The results showed the perceived enjoyment variable had a significant influence on user behavior in the continuance intention of playing M-OG. In addition, the performance expectancy variable also has a significant influence on user behavior to continuance in playing M-OG. Variables that also very significantly influence the user's enjoyment in playing M-OG are challenge, novelty, and effort expectancy. In this study also found variables that do not have a significant influence on the continuance of the user playing M-OG, these variables are social influence and facilitating conditions. The design aesthetic variable was also found to have no significant influence on the enjoyment that users get when playing M-OG.
用UTAUT和游戏设计分析手机网络游戏的用户持续性
本研究对移动网络游戏(M-OG)的接受度进行了分析,并提出了一个将技术接受与使用统一理论(UTAUT)与游戏设计相结合的模型。通过评价手机网络游戏中享受因素对用户的影响,对手机网络游戏的技术接受度进行了分析。该研究于2019年7月15日至8月20日在爪哇和苏门答腊进行了为期一个月的研究。在这项研究中,还收集了215个参与调查者的数据。为了检验潜在变量与指标之间的关系以及设计的假设,本研究采用偏最小二乘法-结构方程模型(PLS-SEM)。结果表明,感知享受变量对用户玩M-OG的持续意向行为有显著影响。此外,性能期望变量对用户继续玩M-OG的行为也有显著影响。影响用户玩《M-OG》乐趣的变量还包括挑战、新鲜感和努力预期。在本研究中还发现了对用户继续玩M-OG没有显著影响的变量,这些变量是社会影响和促进条件。设计美学变量对用户在玩M-OG时获得的享受也没有显著影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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