Evolution of Games Towards The Discovery of Noble Uncertainty

Wu Yicong, H. Aung, M. Khalid, H. Iida
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引用次数: 10

Abstract

This paper presents two directions of game evolution using the multiplayer incomplete information game – Mahjong and two-person complete information game – Chess. The directions of these games show the transitions from higher uncertainty to lower uncertainty and vice versa, whereas the game refinement measure (GR) had been employed for the assessment. It indicates that people have been searching for a harmonic balance between deterministic and stochastic aspects when playing games, which in this study, called the noble uncertainty. Currently, this study conjectured that noble uncertainty can be found at GR ∈ [0.07, 0.08] where evolutionary changes of both Mahjong and Chess have converged to it.
从游戏进化到发现不确定性
本文以多人不完全信息博弈麻将和两人完全信息博弈国际象棋为例,给出了博弈演化的两个方向。这些博弈的方向表现出从高不确定性到低不确定性的转变,反之亦然,而博弈改进度量(GR)被用于评估。这表明人们在玩游戏时一直在寻找确定性和随机性之间的和谐平衡,在本研究中,这种平衡被称为高贵的不确定性。目前,本研究推测,在GR∈[0.07,0.08]处,麻将和国际象棋的演化变化都收敛于此,存在高贵的不确定性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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