Generating a population of animated faces from pictures

Won-Sook Lee, Nadia Magnenat-Thalmann
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引用次数: 10

Abstract

This paper describes a simple and robust method for generating photo-realistic animated face population in a virtual world. First we make a small set of 3D-virtual faces just using photo data, using a method so called virtual cloning. Then we use very intuitive 3D-morphing system to generate a new population, which is profited from 3D-structure of existing virtual faces. The virtual cloning method uses a set of orthogonal pictures of a person. This efficient method for reconstructing 3D heads suitable for animation starts with the extraction of feature points from the orthogonal picture sets. A previously constructed, animation-ready generic model is transformed to each individualized head based on the features extracted from the orthogonal pictures. Using projections of the 3D head, a 2D texture image is obtained for an individual reconstructed from pictures, which is then fitted to the clone, a fully automated procedure resulting in 360-degree seamless texture mapping. We also introduce an extremely fast dynamic system for 3D morphing with 3D spatial interpolation and powerful 2D texture-image metamorphosis based on triangulation inherited from 3D structure of virtual faces. The interface allows for the real-time inspection and control of the morphing process.
从图片中生成一组动画面孔
本文描述了一种在虚拟世界中生成逼真的动画人脸种群的简单而鲁棒的方法。首先,我们用照片数据制作了一小组3d虚拟面孔,使用一种被称为虚拟克隆的方法。然后利用非常直观的三维变形系统,利用已有虚拟人脸的三维结构,生成新的种群。虚拟克隆方法使用一组正交的人的图片。该方法首先从正交图像集中提取特征点,实现适合动画的三维头部重构。基于从正交图像中提取的特征,将先前构建的动画就绪的通用模型转换为每个个性化的头部。使用3D头部的投影,从图片中重建的个体获得2D纹理图像,然后将其安装到克隆体上,这是一个完全自动化的过程,可实现360度无缝纹理映射。我们还介绍了一个极快的三维变形动态系统,该系统具有三维空间插值和基于三角剖分的强大的二维纹理图像变形,该系统继承了虚拟人脸的三维结构。该接口允许实时检查和变形过程的控制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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