Sauron: embedded single-camera sensing of printed physical user interfaces

Valkyrie Savage, Colin Chang, Bjoern Hartmann
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引用次数: 128

Abstract

3D printers enable designers and makers to rapidly produce physical models of future products. Today these physical prototypes are mostly passive. Our research goal is to enable users to turn models produced on commodity 3D printers into interactive objects with a minimum of required assembly or instrumentation. We present Sauron, an embedded machine vision-based system for sensing human input on physical controls like buttons, sliders, and joysticks. With Sauron, designers attach a single camera with integrated ring light to a printed prototype. This camera observes the interior portions of input components to determine their state. In many prototypes, input components may be occluded or outside the viewing frustum of a single camera. We introduce algorithms that generate internal geometry and calculate mirror placements to redirect input motion into the visible camera area. To investigate the space of designs that can be built with Sauron along with its limitations, we built prototype devices, evaluated the suitability of existing models for vision sensing, and performed an informal study with three CAD users. While our approach imposes some constraints on device design, results suggest that it is expressive and accessible enough to enable constructing a useful variety of devices.
索伦:嵌入式单摄像头感应打印物理用户界面
3D打印机使设计师和制造商能够快速生产未来产品的物理模型。今天,这些物理原型大多是被动的。我们的研究目标是使用户能够将商品3D打印机上生产的模型转化为具有最少所需组件或仪器的交互式对象。我们介绍了Sauron,一个嵌入式的基于机器视觉的系统,用于感知人类输入的物理控制,如按钮、滑块和操纵杆。对于索伦,设计师们将一个带有集成环形灯的单摄像头连接到打印的原型上。该摄像机观察输入组件的内部部分以确定它们的状态。在许多原型中,输入组件可能被遮挡或在单个摄像机的视锥台之外。我们引入了生成内部几何和计算反射镜位置的算法,以将输入运动重定向到可见的相机区域。为了研究索伦可以构建的设计空间及其局限性,我们构建了原型设备,评估了现有模型对视觉传感的适用性,并与三个CAD用户进行了非正式研究。虽然我们的方法对设备设计施加了一些限制,但结果表明,它具有足够的表现力和可访问性,可以构建各种有用的设备。
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