{"title":"SCOPE","authors":"Frantz Lasorne","doi":"10.1145/1665137.1665202","DOIUrl":null,"url":null,"abstract":"SCOPE uses tangible traditional toys to enhance augmented reality in games and casual play.","PeriodicalId":274075,"journal":{"name":"ACM SIGGRAPH ASIA 2009 Art Gallery & Emerging Technologies: Adaptation","volume":"47 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH ASIA 2009 Art Gallery & Emerging Technologies: Adaptation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1665137.1665202","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
SCOPE uses tangible traditional toys to enhance augmented reality in games and casual play.