Goal Driven Interaction (GDI) vs. Direct Manipulation (MD), an empirical comparison

Antonio Carrillo, Juan A. Falgueras
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引用次数: 2

Abstract

This paper presents a work in process about Goal Driven Interaction (GDI), a style of interaction intended for inexperienced, infrequent and occasional users, whose main priorities are to use a system and achieve their goals without cost in terms of time or effort. GDI basic philosophy is to guide the user about the "what" to do and the "how" to do it in each moment of the interaction process, without requiring from the user a previous knowledge to use the interface. This interaction style was introduced in previous work, where a description of its characteristics and the most appropriate user interface for it, were described. Those works included a methodology for the analysis and synthesis of the whole interactive process through a language of specification. This paper presents partial results we are collecting in real user testing, with the main aim of comparing GDI with direct manipulation interfaces (MD), nevertheless the most extended and commonly regarded as the most suitable for novice and experienced users.
目标驱动交互(GDI)与直接操纵(MD)的实证比较
本文介绍了一项正在进行的关于目标驱动交互(GDI)的工作,这是一种针对经验不足、不经常使用和偶尔使用的用户的交互风格,其主要优先级是使用系统并在不花费时间或精力的情况下实现其目标。GDI的基本理念是在交互过程的每个时刻指导用户“做什么”和“如何做”,而不需要用户事先了解使用界面的知识。在之前的工作中介绍了这种交互风格,其中描述了它的特征和最适合它的用户界面。这些工作包括通过规范语言分析和综合整个交互过程的方法。本文展示了我们在真实用户测试中收集的部分结果,主要目的是比较GDI和直接操作接口(MD),然而,最广泛的,通常被认为是最适合新手和有经验的用户。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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