Gamification in human resource management—Status quo and quo vadis

Lena Murawski
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引用次数: 15

Abstract

Gamification has recently been presented as a promising opportunity to improve human resource management (HRM) practices and tools. However, while the number of publications on gamification has been increasing in recent years, an overview of the current landscape of HRM-related literature of gamification is missing so far. Intending to support and ease the understanding of prior research findings in this field, this article conducts a systematic literature review. This study contributes to the field of human resources research by examining 45 research papers, aiming to explore areas of application and outcomes of the use of gamification in HRM. Propositions are outlined along with elaborating risks and approaches on how to mitigate the risks of using game design elements in HRM.
人力资源管理中的游戏化——现状与展望
游戏化最近被认为是改善人力资源管理(HRM)实践和工具的一个有希望的机会。然而,尽管近年来关于游戏化的出版物数量不断增加,但迄今为止,与游戏化相关的人力资源相关文献的现状仍未得到全面概述。为了支持和简化对该领域已有研究成果的理解,本文进行了系统的文献综述。本研究通过检查45篇研究论文,为人力资源研究领域做出了贡献,旨在探索在人力资源管理中使用游戏化的应用领域和结果。建议概述与阐述风险和方法如何减轻在人力资源管理中使用游戏设计元素的风险。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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