Measuring Student Involvement When Taking Tests in E-learning Courses

K. Dziedzic
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Abstract

The ongoing SARS-CoV-2 pandemic has significantly affected the education process of young people in primary, secondary, and tertiary education, as well as those who improve their competences through various courses and trainings. The practically incessant lockdown in education has resulted in a situation in which distance learning, which most often plays a supplementary role, now constitutes the basic form of education. This situation has forced the selection and adaptation of the available e-learning tools to the types of classes and levels of education. Despite great progress in the development of e-learning technologies, constant stimulation and maintenance of students’ interest in the content presented and monitoring their activity still pose a problem, which also concerns the education of computer science students in issues related to computer graphics. Currently, the preferred model of distance learning is based on various technologies and IT tools that enable the implementation of synchronous and asynchronous work. Prompt acquisition of data on students’ activity allows trainers to adjust the form and content of the presented material to their expectations. It also makes it possible to identify issues that pose great difficulties to students. This paper discusses modern solutions and trends in designing e-learning courses based on the new interactive e-learning platform Quizer. The aim of the research is to determine the course effectiveness using the user activity-monitoring module designed and implemented for the Quizer e-learning platform. The correctness of the answers correlates with the number of attempts to answer it (−0.65). The time devoted to a given question was usually high for questions with low correctness of answers.
测量学生参与电子学习课程考试的程度
持续的SARS-CoV-2大流行严重影响了年轻人在小学、中学和大学的教育过程,也影响了那些通过各种课程和培训提高能力的年轻人。教育方面几乎不断的封锁造成了这样一种情况,即远程学习通常起补充作用,现在却构成了教育的基本形式。这种情况迫使人们选择和调整现有的电子学习工具,以适应课堂类型和教育水平。尽管电子学习技术的发展取得了很大的进步,但不断激发和维持学生对所呈现内容的兴趣并监控他们的活动仍然是一个问题,这也涉及到计算机科学专业学生在计算机图形学相关问题上的教育。目前,首选的远程学习模式是基于各种技术和IT工具,能够实现同步和异步工作。及时获取学生活动的数据,使培训师能够根据自己的期望调整所呈现材料的形式和内容。它还可以识别给学生带来巨大困难的问题。本文讨论了基于新型交互式电子学习平台Quizer的电子学习课程设计的现代解决方案和趋势。本研究的目的是利用为Quizer电子学习平台设计和实施的用户活动监测模块来确定课程的有效性。答案的正确性与尝试回答的次数相关(−0.65)。对于答案正确率低的问题,花在给定问题上的时间通常很高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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