An Internet-assisted Dixit-playing AI

Dimitris Vatsakis, Paris Mavromoustakos-Blom, P. Spronck
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引用次数: 1

Abstract

This paper investigates the development of an Artificial Intelligence (AI) agent which plays the voting phase of the board game Dixit. Given a set of open cards and a lexical “hint” provided by a player, our algorithm aims to predict which card the hint originally refers to. The AI agent is developed using Machine Learning (ML) algorithms for Natural Language Processing (NLP). The AI agent is equipped with models that explore data of human-played games and retrieves information from the internet to deal with any shortage of information. We show that the Dixit AI agent we developed is more accurate than the average human player in finding the card which corresponds to a hint.
一个互联网辅助的玩dixit的AI
本文研究了一个人工智能(AI)智能体的开发,该智能体在棋盘游戏Dixit中进行投票阶段。给定一组开放的卡牌和玩家提供的词汇“提示”,我们的算法旨在预测提示最初指的是哪张牌。人工智能代理是使用自然语言处理(NLP)的机器学习(ML)算法开发的。人工智能代理配备了模型,可以探索人类游戏的数据,并从互联网上检索信息,以应对任何信息短缺。我们展示了我们开发的Dixit AI代理在寻找与提示相对应的卡片方面比一般的人类玩家更准确。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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