Light field mapping: efficient representation and hardware rendering of surface light fields

Wei-Chao Chen, J. Bouguet, Michael H. Chu, R. Grzeszczuk
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引用次数: 257

Abstract

A light field parameterized on the surface offers a natural and intuitive description of the view-dependent appearance of scenes with complex reflectance properties. To enable the use of surface light fields in real-time rendering we develop a compact representation suitable for an accelerated graphics pipeline. We propose to approximate the light field data by partitioning it over elementary surface primitives and factorizing each part into a small set of lower-dimensional functions. We show that our representation can be further compressed using standard image compression techniques leading to extremely compact data sets that are up to four orders of magnitude smaller than the input data. Finally, we develop an image-based rendering method, light field mapping, that can visualize surface light fields directly from this compact representation at interactive frame rates on a personal computer. We also implement a new method of approximating the light field data that produces positive only factors allowing for faster rendering using simpler graphics hardware than earlier methods. We demonstrate the results for a variety of non-trivial synthetic scenes and physical objects scanned through 3D photography.
光场映射:表面光场的有效表示和硬件渲染
在表面上参数化的光场提供了对具有复杂反射特性的场景的视图依赖外观的自然和直观的描述。为了在实时渲染中使用表面光场,我们开发了一种适合加速图形管道的紧凑表示。我们建议通过将光场数据划分为初等表面基元并将每个部分分解为一个小的低维函数集来近似光场数据。我们表明,我们的表示可以使用标准图像压缩技术进一步压缩,从而产生比输入数据小4个数量级的极其紧凑的数据集。最后,我们开发了一种基于图像的渲染方法,光场映射,可以在个人计算机上以交互帧率直接从这种紧凑的表示中可视化表面光场。我们还实现了一种近似光场数据的新方法,该方法只产生正因子,允许使用比以前的方法更简单的图形硬件更快地渲染。我们展示了通过3D摄影扫描的各种非平凡合成场景和物理对象的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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