Lattice Boltzmann Method for Real-Time Simulation of Lava Flows

Daniel van Raay, T. Bossomaier
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引用次数: 2

Abstract

Methods for simulating viscous liquid flows, such as volcanic lava, are developed for use in real-time interactive graphical applications such as computer games. Eulerian lattice Boltzmann methods are implemented and compared to simpler models based on cellular automata and particle systems. A new storage method, the chunky octree, a technique for removing instabilities through velocity limiting and a local approximation to global conservation, the swell and decay method are introduced to achieve real-time performance with frame creation to match video frame rates on desktop computers
实时模拟熔岩流的晶格玻尔兹曼方法
模拟粘性液体流动的方法,如火山熔岩,被开发用于实时交互式图形应用程序,如计算机游戏。欧拉晶格玻尔兹曼方法实现,并与基于元胞自动机和粒子系统的简单模型进行了比较。介绍了一种新的存储方法,大块八叉树,一种通过速度限制和局部逼近全局守恒来消除不稳定性的技术,膨胀和衰减方法,通过帧创建来实现实时性能,以匹配桌面计算机上的视频帧速率
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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