Evolving a fuzzy controller for a Car Racing Competition

Diego Perez Liebana, Gustavo Recio, Y. Sáez, P. I. Viñuela
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引用次数: 42

Abstract

Computational intelligence competitions have recently gained a lot of interest. These contests motivate and encourage researchers to participate on them, and to apply their work areas to specific games. During the last two years, one of the most popular competitions held on Computational Intelligence in Games conferences is the Car Racing Competition. This competition combines the fun of driving to win and the challenge of obtaining autonomous driving, which is known as a very difficult problem and faced by a lot of researches from different perspectives. For this competition, we have developed a controller with fuzzy rules and fuzzy sets for input and output, which were evolved using a genetic algorithm in order to optimise lap times, damage taken and out of track time. The design of this controller is explained in detail in this article, as well as the results obtained at the end of the contest.
赛车比赛模糊控制器的演化
计算智能竞赛最近引起了人们的极大兴趣。这些竞赛激励和鼓励研究人员参与其中,并将他们的工作领域应用到特定的游戏中。在过去的两年里,在游戏计算智能大会上举办的最受欢迎的比赛之一是赛车比赛。这个比赛结合了驾驶获胜的乐趣和获得自动驾驶的挑战,这是一个非常困难的问题,面临着很多不同角度的研究。为了这次比赛,我们开发了一个带有模糊规则和模糊输入输出集的控制器,使用遗传算法进行进化,以优化圈速、损坏和脱轨时间。本文对该控制器的设计进行了详细的说明,并给出了比赛最后获得的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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