An Improved Monocular PL-SlAM Method with Point-Line Feature Fusion under Low-Texture Environment

Gaochao Yang, Qing Wang, Peng Liu, Huan Zhang
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引用次数: 2

Abstract

Traditional visual SLAM only relies on the point features in the scene to complete positioning and mapping. When the texture information in the scene is missing, it affects the accuracy of pose estimation and mapping. In the artificial structured environment, there are a lot of structured lines that can be utilized. Compared with point features, line features contain richer information. For example, structure lines can be used to construct surface features. To improve the robustness and stability of visual SLAM positioning in a low-texture environment, we propose a new point-line feature Visual inertial navigation system based on traditional SLAM method, which makes full use of the structural line features in the scene. Compared to the traditional SLAM system which use point-line features, we adopt a new point-line feature error reprojection model-cross-product of between projection line feature and detected line feature and nonlinear optimization strategy under long line, aiming to increase the robustness in a low-texture environment. The proposed algorithm has been verified by EuRoc dataset and real-world scenarios, and the results show that our algorithm has a greater improvement in accuracy.
低纹理环境下改进的点-线特征融合单目pls - slam方法
传统的视觉SLAM仅依靠场景中的点特征来完成定位和映射。当场景中的纹理信息缺失时,会影响姿态估计和映射的准确性。在人工的结构化环境中,有很多可以利用的结构化线条。与点特征相比,线特征包含更丰富的信息。例如,结构线可以用来构造表面特征。为了提高低纹理环境下视觉SLAM定位的鲁棒性和稳定性,在传统SLAM方法的基础上,充分利用场景中的结构线特征,提出了一种新的点-线特征视觉惯导系统。与传统的点线特征SLAM系统相比,我们采用了一种新的点线特征误差重投影模型——投影线特征与检测线特征的叉积,并采用了长线下的非线性优化策略,以提高在低纹理环境下的鲁棒性。通过EuRoc数据集和真实场景对算法进行了验证,结果表明算法在精度上有较大的提高。
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