Architectural Scene Reconstruction from single or Multiple Uncalibrated Images

H. Lin, Syuan-Liang Chen, Jen-Hung Lin
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引用次数: 1

Abstract

In this paper we present a system for the reconstruction of 3D models of architectural scenes from single or multiple uncalibrated images. The partial 3D model of a building is recovered from a single image using geometric constraints such as parallelism and orthogonality, which are likely to be found in most architectural scenes. The approximate corner positions of a building are selected interactively by a user and then further refined automatically using Hough transform. The relative depths of the corner points are calculated according to the perspective projection model. Partial 3D models recovered from different viewpoints are registered to a common coordinate system for integration. The 3D model registration process is carried out using modified ICP (iterative closest point) algorithm with the initial parameters provided by geometric constraints of the building. The integrated 3D model is then fitted with piecewise planar surfaces to generate a more geometrically consistent model. The acquired images are finally mapped onto the surface of the reconstructed 3D model to create a photo-realistic model. A working system which allows a user to interactively build a 3D model of an architectural scene from single or multiple images has been proposed and implemented.
从单个或多个未校准图像重建建筑场景
本文提出了一种基于单幅或多幅未标定图像的建筑场景三维模型重建系统。建筑物的部分3D模型是使用在大多数建筑场景中可能发现的平行和正交等几何约束从单个图像中恢复的。建筑物的大致角位置由用户交互选择,然后使用霍夫变换进一步自动细化。根据透视投影模型计算角点的相对深度。从不同视点恢复的部分三维模型被注册到一个共同的坐标系中进行集成。三维模型配准过程使用改进的ICP(迭代最近点)算法进行,初始参数由建筑物的几何约束提供。然后将集成的三维模型与分段平面拟合,以生成几何上更一致的模型。最后将获取的图像映射到重建的三维模型表面,以创建逼真的模型。提出并实现了一种允许用户从单个或多个图像中交互式地构建建筑场景三维模型的工作系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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