Proto-p experiments: Entering a community of circus practitioners

Camilla Ryd
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Abstract

This paper discusses early experiments in an exploration of how interactive technologies can be designed for circus art performances. The experiments were carried out in environments for training and rehearsal of circus skills and technique. The approach was to introduce circus artists in various disciplines to motion sensors and interactive visualizations. The intention was to create impulses and ideas that later can be explored and shaped in a co-creational process with circus performers. The outcome of these experiments is discussed in relation to the notion of communities of practice, and the concepts of infrastructuring and protoperformance (proto-p). In conclusion, the experiments became a way to enter into a community of circus practitioners. This led to new design openings, which can be developed with sensitivity to circus aesthetics.
原型实验:进入马戏团从业者社区
本文讨论了早期的实验,探索如何为马戏艺术表演设计互动技术。实验是在训练和排练马戏技巧的环境中进行的。该方法是向不同学科的马戏团艺术家介绍运动传感器和交互式可视化。其目的是创造冲动和想法,之后可以在与马戏团表演者的共同创作过程中探索和塑造。这些实验的结果与实践社区的概念以及基础设施和性能(protop)的概念有关。总之,这些实验成为了一种进入马戏团从业者社区的方式。这导致了新的设计开口,它可以随着马戏团美学的敏感性而发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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