{"title":"GAMIFICATION AS A METHOD INCREASE MOTIVATION OF STUDENTS TO LEARN FRENCH","authors":"T. Bogatyreva","doi":"10.26730/lingvo.2020.189-193","DOIUrl":null,"url":null,"abstract":"The article considers gamification as one of the possible ways to increase students' motivation to learn French by using online gaming resources. Special attention is paid to the gradual development of grammar and vocabulary.","PeriodicalId":203801,"journal":{"name":"THEORETICAL AND APPLIED ISSUES OF LINGUISTIC EDUCATION","volume":"66 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"THEORETICAL AND APPLIED ISSUES OF LINGUISTIC EDUCATION","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26730/lingvo.2020.189-193","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The article considers gamification as one of the possible ways to increase students' motivation to learn French by using online gaming resources. Special attention is paid to the gradual development of grammar and vocabulary.