Real-time ray tracing on future mobile computing platform

Won-Jong Lee, Youngsam Shin, J. D. Lee, Shihwa Lee, Soojung Ryu, Jeongwook Kim
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引用次数: 11

Abstract

In this work, we present a novel mobile computing platfom for mobile ray tracing in which a fast compact hardware accelerator and a flexible programmable shader are combined. Our platform has two key features: 1) an area-efficient parallel pipelined traversal unit; and 2) flexible and high-performance kernels for shading and ray generation. Simulation results show that our platform is potentially a versatile graphics solution for future application processors as it provides a real-time ray tracing performance at full HD resolution that can compete with that of existing desktop GPU ray tracers. Our system is implemented on an FPGA platform, and mobile ray tracing is successfully demonstrated.
未来移动计算平台上的实时光线追踪
在这项工作中,我们提出了一个新的移动计算平台,用于移动光线追踪,其中一个快速紧凑的硬件加速器和一个灵活的可编程着色器相结合。我们的平台有两个主要特点:1)一个面积高效的并行流水线遍历单元;2)灵活和高性能的阴影和光线生成内核。仿真结果表明,我们的平台可能是未来应用处理器的通用图形解决方案,因为它提供了全高清分辨率的实时光线跟踪性能,可以与现有的桌面GPU光线跟踪器相竞争。该系统在FPGA平台上实现,并成功实现了移动光线追踪。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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