ART DESIGN: THE RULES OF THE GAME

N. Kolesnikov
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Abstract

The article is devoted to the consideration of the concept of "art design". Within the framework of this work various definitions of the concept of "art design" are analyzed. The object of the study is the communication between the observer, the consumer and the designer. The purpose of this paper is to describe the characteristics of this communication. The methods used in the work include: generalization, comparative method, interpretation of the term, tabular forms of data presentation, literature analysis. As a result of this study, the characteristic of communication between the art designer and the consumer is given. The essence of art-design as a game activity is revealed. The concept of "art-design" that appeared in the epoch of postmodernism, contains a certain game element - the interaction of the external form of the object and the observer's expectations concerning the form based on the utilitarian function declared by the creator. The semantic component of the art design of objects can be designed by the designer, or be the result of the observer's subjective perception of the object. In both cases, the so-called "areas of non-identity" are the space for filling with meanings. The usefulness of art education in art-design activity is outlined. With regard to art-design activity the use of art education is expressed in "teaching the sense by a skill".
美术设计:游戏规则
本文致力于对“艺术设计”概念的思考。在本作品的框架内,对“艺术设计”概念的各种定义进行了分析。研究的对象是观察者、消费者和设计师之间的交流。本文的目的是描述这种通信的特点。研究中使用的方法包括:概括法、比较法、术语解释法、数据表表示法、文献分析法。在此基础上,给出了艺术设计师与消费者之间的沟通特征。揭示了美术设计作为一种游戏活动的本质。在后现代主义时代出现的“艺术设计”概念,包含着一定的游戏元素——基于创作者所宣称的功利功能,对象的外在形式与观察者对形式的期待之间的互动。物体艺术设计的语义成分可以由设计者自行设计,也可以是观察者对物体主观感知的结果。在这两种情况下,所谓的“非同一性区域”都是充满意义的空间。概述了艺术教育在艺术设计活动中的作用。就艺术设计活动而言,艺术教育的运用表现为“以技教义”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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