Interacting with physical devices over the web

G. Borriello, Eric McManus
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引用次数: 2

Abstract

The educational experience of students in a Computer Engineering capstone design course can be greatly enhanced by providing a framework that enables students to design devices that are accessible over the web. The framework consists of inexpensive hardware and software that permits the connection of arbitrary devices to a web page. Remote users can then interact with the physical device through a form-based or Java-applet interface that can exploit data flow in both directions. Examples of devices that can be connected to the web range from positionable digital cameras to robots to distance-learning aids to home control devices. The contribution of this work is an inexpensive, bi-directional, public-domain method that does not require the insertion of special boards in the machine hosting the hardware nor modification to server software.
通过网络与物理设备交互
通过提供一个框架,使学生能够设计可通过网络访问的设备,计算机工程顶点设计课程的学生的教育经验可以大大增强。该框架由便宜的硬件和软件组成,允许将任意设备连接到网页。然后,远程用户可以通过基于表单或Java-applet接口与物理设备进行交互,该接口可以利用两个方向的数据流。可以连接到网络的设备包括从可定位的数码相机到机器人,从远程学习辅助设备到家庭控制设备。这项工作的贡献是一种廉价的,双向的,公共领域的方法,不需要在承载硬件的机器中插入特殊的板,也不需要修改服务器软件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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