Network management game

Engin Arslan, M. Yuksel, M. H. Gunes
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引用次数: 4

Abstract

Network management and automated configuration of large-scale networks is one of the crucial issues for Internet Service Providers (ISPs). Since wrong configurations might lead to an enormous amount of customer traffic to be lost, highly experienced network administrators are typically the ones who are trusted for the management and configuration of a running ISP network. We frame the management and experimentation of a network as a “game” for training network administrators without having to risk the network operation. The interactive environment treats the trainee network administrators as players of a game and tests them with various network failures or dynamics. To prototype the concept of “network management as a game”, we modified NS-2 to establish an interactive simulation engine and connected the modified engine to a graphical user interface for traffic animation and interactivity with the player. We present initial results from our game applied to a small set of players.
网络管理游戏
网络管理和大规模网络的自动化配置是互联网服务提供商(isp)面临的关键问题之一。由于错误的配置可能导致大量客户流量丢失,因此经验丰富的网络管理员通常是值得信任的管理和配置运行中的ISP网络的人。我们将网络的管理和实验作为培训网络管理员的“游戏”,而不必冒网络操作的风险。交互式环境将实习网络管理员视为游戏的参与者,并通过各种网络故障或动态对他们进行测试。为了原型化“网络管理作为一种游戏”的概念,我们修改了NS-2,建立了一个交互式仿真引擎,并将修改后的引擎连接到一个图形用户界面上,用于流量动画和与玩家的交互。我们展示了应用于一小部分玩家的游戏的初步结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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