Object-scalable dynamic coding of visual information

C. Jordan, E. Reusens, T. Ebrahimi
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引用次数: 4

Abstract

This paper describes an extension of a dynamic video coding scheme to provide object scalable functionalities. As a particular instance of the dynamic coding concept, the coding scheme considered here jointly optimizes video data partition and representation modes. Indeed, as there exists no universal video coding method, dynamic coding insures the choice of the most efficient technique (for instance DCT, fractal or motion compensation) for each data segment. These data segments are themselves optimally partitioned within the original frame (respectively region of interest). An optimization algorithm achieves this joint data partition/representation modes selection to yield the best rate/distortion compromise within the available set of possible solutions, under a rate or distortion constraint. Such a dynamic coding algorithm designed for low bitrates was proposed to MPEG-4 first set of tests in November 1995. This paper describes the corresponding object scalable coding scheme.
对象可伸缩的视觉信息动态编码
本文描述了一种动态视频编码方案的扩展,以提供对象可扩展的功能。作为动态编码概念的一个特殊实例,本文所考虑的编码方案共同优化了视频数据的划分和表示方式。实际上,由于不存在通用的视频编码方法,动态编码确保为每个数据段选择最有效的技术(例如DCT,分形或运动补偿)。这些数据段本身在原始框架内进行最佳分区(分别为感兴趣的区域)。一种优化算法实现了这种联合数据分区/表示模式的选择,在速率或失真约束下,在可用的可能解决方案集内产生最佳的速率/失真折衷。这种为低比特率设计的动态编码算法在1995年11月被提议用于MPEG-4的第一组测试。本文描述了相应的对象可伸缩编码方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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