Laboring in Cyberspace: A Lockean Theory of Property in Virtual Worlds

Marcus Schulzke
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引用次数: 2

Abstract

This paper examines property relations in massively multiplayer online games MMOGs through the lens of John Locke's theory of property. It argues that Locke's understanding of the common must be modified to reflect the differences between the physical world that he dealt with and the virtual world that is now the site of property disputes. Once it is modified, Locke's theory provides grounds for recognizing player ownership of much of the intellectual material of virtual worlds, the goods players are responsible for creating, and the developer-created goods that players obtain through an exchange of labor or goods representing labor value.
网络空间中的劳动:洛克式的虚拟世界财产理论
本文通过约翰·洛克的财产理论来研究大型多人在线游戏mmog中的财产关系。它认为洛克对公有物的理解必须修改,以反映他所处理的物理世界和虚拟世界之间的差异,虚拟世界现在是财产纠纷的场所。一旦对洛克的理论进行修改,它就为承认玩家对虚拟世界中大部分智力材料的所有权、玩家负责创造的商品以及玩家通过交换劳动或代表劳动价值的商品而获得的开发者创造的商品提供了依据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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