Gamification as a Learning Strategy in a Simulation of Dental Anesthesia

Matheus A. O. Ribeiro, C. G. Corrêa, Fátima L. S. Nunes
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引用次数: 11

Abstract

Considering the high failure rate in the procedure of applying dental anesthesia, this paper presents the process of gamification of a simulator of this procedure. The objective of this serious game is to promote a more attractive learning strategy that encourages and at the same time evaluates training, reducing risks to patients. For this, it was conducted a literature review about serious games applications related to health care. From these examples, the elements of games that could be added to the current context were highlighted. An analysis of the simulator, describing its most relevant points was performed. Results, as well as discussion of problems, solutions and testing showed that the gamification process was successful and the game can be submitted to the experts evaluation.
游戏化在牙科麻醉模拟中的学习策略
针对牙科麻醉应用过程中失败率较高的问题,本文介绍了该过程模拟器的游戏化过程。这个严肃游戏的目标是推广一种更有吸引力的学习策略,鼓励并同时评估培训,减少患者的风险。为此,我们进行了一项关于与医疗保健相关的严肃游戏应用的文献回顾。从这些例子中,我们可以看到可以添加到当前情境中的游戏元素。对模拟器进行了分析,描述了其最相关的点。结果,以及对问题、解决方案和测试的讨论表明,游戏化过程是成功的,游戏可以提交给专家评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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