Why so Serious? An Extraordinary Cone Shell Group from Mycenae and the Problem of Identifying Mycenaean Board Gaming Material

V. Pliatsika, J. Meier
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Abstract

Abstract In 1974 in Room Θ3 of House Θ in the Southwest Quarter of the Mycenae citadel, an extraordinary find came to light: 545 conus mediterraneus ventricosus shells were found together with 12 small objects in a crevice of the bedrock. 353 cones were intentionally pierced and ground, and 9 of them were filled with lead. This assemblage includes the largest collection of cone shells known from the Late Bronze Age Aegean, and it is now possible to attempt an interpretation of its use, after the publication of the Southwest Quarter excavation. The find is examined in detail, in comparison to other large cone shell groups from Mycenaean contexts. The facts suggest that the Θ3 assemblage artefacts could have been markers for a kind of game, for which games of strategy, skill and chance known in the Eastern Mediterranean, are suggested as possible candidates. Under this hypothesis, context finds from the Room Θ3 deposit are also examined. This study highlights the difficulty in identifying the material remains of board games, as well as the need to include the game – being a basic human activity- in the potential interpretations of archaeological records from the Mycenaean period.
为什么这么严肃?来自迈锡尼的一个特殊的锥壳群和迈锡尼桌游材料的鉴定问题
1974年,在迈锡尼城堡西南区Θ号屋的Θ3室,一个非凡的发现浮出水面:在基岩的裂缝中发现了545个地中海圆锥脑室壳和12个小物体。353个圆锥体被故意刺穿并磨碎,其中9个装有铅。这个组合包括从青铜时代晚期爱琴海已知的最大的锥壳集合,现在有可能尝试解释它的用途,在西南地区的挖掘发表之后。这一发现与迈锡尼时期的其他大型锥壳群进行了详细的比较。事实表明,Θ3组合人工制品可能是一种游戏的标记,在地中海东部已知的策略,技巧和机会游戏被认为是可能的候选人。根据这一假设,还检查了Θ3房间沉积物中的上下文发现。这项研究强调了识别棋类游戏材料遗迹的难度,以及将棋类游戏——作为一种基本的人类活动——纳入迈锡尼时期考古记录的潜在解释的必要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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