VR Color Grading using Key Views

T. Pouli, T. H. Phung
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引用次数: 3

Abstract

Color grading is a crucial step in film post-production for defining the creative intent and giving a particular look and feel to the content. In the context of VR, no adapted solutions exist yet for color grading 360° imagery, leading to cumbersome work-arounds and costing precious production time. To enable colorists to work on 360° content without modifying their existing workflows, we introduce the concept of key views---representative rectilinear views extracted from the 360° scene through a visual attention analysis. Key views can be edited independently using traditional color grading approaches. Our solution then seamlessly propagates the edits to the rest of the sphere, allowing for localized grading to be applied but without requiring the use of masks or windows.
使用关键视图的VR色彩分级
色彩分级是电影后期制作中至关重要的一步,用于定义创作意图并赋予内容特定的外观和感觉。在VR的背景下,目前还没有适合360°图像色彩分级的解决方案,这导致了繁琐的变通方法,并浪费了宝贵的生产时间。为了使色彩师能够在不修改现有工作流程的情况下处理360°内容,我们引入了关键视图的概念-通过视觉注意力分析从360°场景中提取的代表性直线视图。关键视图可以使用传统的色彩分级方法独立编辑。然后,我们的解决方案无缝地传播编辑到球体的其余部分,允许应用局部分级,但不需要使用遮罩或窗口。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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