Enhancement of Collaborative Interest Management Mechanism for P2P Networked Virtual Environment

Cheng Liu, Wentong Cai
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Abstract

Interest Management (IM) aims at eliminating irrelevant state updates transmitted in Networked Virtual Environment (NVE), such as online games. The existing IM mechanisms include area-based, cell-based mechanisms and hybrid IM mechanism which reduces the communication overhead by utilizing the cell-based mechanism to reduce Area-Of-Interest (AOI) updates in the area-based mechanism. Comparing to the existing IM mechanisms, the recently proposed collaborative IM mechanism (CIM) successfully reduces the communication cost further. However, two problems exist in the current CIM mechanism: i) the protocol may fail under certain circumstances, and ii) the protocol requires dividing the virtual environment into fixed grids. In this paper, we focus on the approaches that could enhance the current CIM mechanism and we will evaluate the performance using simulation of multiplayer game scenarios.
增强P2P网络虚拟环境下的协同利益管理机制
兴趣管理(IM)旨在消除网络虚拟环境(NVE)中传输的不相关状态更新,例如网络游戏。现有的即时通讯机制包括基于区域的即时通讯机制、基于单元的即时通讯机制和混合即时通讯机制,混合即时通讯机制利用基于单元的即时通讯机制来减少基于区域的即时通讯机制中的兴趣区域(AOI)更新,从而降低通讯开销。与现有的IM机制相比,最近提出的协同IM机制(CIM)成功地进一步降低了通信成本。但是,当前CIM机制存在两个问题:1)协议在某些情况下可能失效;2)协议需要将虚拟环境划分为固定的网格。在本文中,我们将重点关注可以增强当前CIM机制的方法,并将使用多人游戏场景的模拟来评估其性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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