An Efficient Architecture for Semi-real-Time Graphical Simulation Based on Mobile Computing Devices in Wireless WMS system

Yuanyan Gu, Mande Xie
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引用次数: 2

Abstract

Recently, real-time Graphical Simulation and applications of mobile computing devices in wireless Environment have shown promising foreground in WMS system, as a result of the former gives a way to shifting data to another intuitive and easier understudied visualization, and the latter promote real-time data acquisition. But the B/S structure is a fat server and thin client architecture, most of the logic and computing are deployed on the server side. So that when the need for graphical simulation and applications of mobile computing devices in wireless network comes to B/S structure, server performance will decline distinctly. This paper presents an efficient architecture for semi-real-time graphical simulation based on mobile computing devices in wireless network. In the architecture, the real-time graphics generation will deployed not only the server but also the client, and graphical layers decomposed into three varieties according to the need for real-time refresh, the client will deal with them respectively. Experimental results demonstrate improvement of computation efficiency without performance degradation.
无线WMS系统中基于移动计算设备的半实时图形仿真高效架构
近年来,实时图形仿真和移动计算设备在无线环境下的应用在WMS系统中显示出了广阔的前景,因为前者提供了一种将数据转换为另一种直观且易于研究的可视化的方法,后者促进了数据的实时采集。但是B/S结构是一种胖服务器瘦客户端的架构,大部分的逻辑和计算都部署在服务器端。因此,当无线网络中移动计算设备的图形仿真和应用需求达到B/S结构时,服务器性能将明显下降。提出了一种高效的基于移动计算设备的无线网络半实时图形仿真体系结构。在该体系结构中,实时图形生成不仅部署在服务器端,还部署在客户端,并根据实时刷新的需要将图形层分解为三种,由客户端分别处理。实验结果表明,该方法在不降低性能的前提下提高了计算效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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