{"title":"Comparison of Augmented Reality Apps and Their Ability to Develop Communication Skills","authors":"D. Tran, M. Pytlík, K. Kostolányová","doi":"10.1109/ICETA51985.2020.9379274","DOIUrl":null,"url":null,"abstract":"The paper is aimed at augmented reality mobile apps that could be used to help students develop their communication skills. Such apps could serve as both a main and support tool for developing these competencies. The paper aims to provide a detailed comparison of iOS and Android apps. The first part of the paper provides a theoretical background. The second part of the paper is centered on the mobile application market, with 5 Android and 5 iOS apps being analyzed in detail, focusing on key criteria for selecting an appropriate app. This paper may be used as the basis for further research into augmented reality mobile apps and the development of communication skills.","PeriodicalId":149716,"journal":{"name":"2020 18th International Conference on Emerging eLearning Technologies and Applications (ICETA)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2020-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 18th International Conference on Emerging eLearning Technologies and Applications (ICETA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICETA51985.2020.9379274","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The paper is aimed at augmented reality mobile apps that could be used to help students develop their communication skills. Such apps could serve as both a main and support tool for developing these competencies. The paper aims to provide a detailed comparison of iOS and Android apps. The first part of the paper provides a theoretical background. The second part of the paper is centered on the mobile application market, with 5 Android and 5 iOS apps being analyzed in detail, focusing on key criteria for selecting an appropriate app. This paper may be used as the basis for further research into augmented reality mobile apps and the development of communication skills.